Design Your Way

How To Make A Comic Book, Design, Characters, And Cover

Ever since you’ve read your first comic books, you were fascinated with them. And if you’ve got an artistic background you might have asked yourself how to make a comic book.

Comic books have captured imaginations for decades.

They are a great way to introduce new characters, thrilling plots, and amazing worlds.

Their format allows artists and writers a great deal of freedom and some really great opportunities for collaboration.

If you’ve decided to make your own comic book, you need to know that it’s a complicated and often difficult process.

Making a comic book is a process composed of many steps. In the mainstream comic book industry, even producing one issue takes an army of specialized workers from its conception to its printing.

This is an intimidating process, especially if you’re new to printing comic books. Switching from short-form media like webcomics to a long-form project is in tall order.

Key takeaways

  • Choose a drawing style that is time-efficient, especially for series with multiple issues, and utilize modern technology such as Photoshop to speed up the inking process​​.
  • Draw on your strengths and avoid elements you’re not skilled at drawing. If necessary, take time to learn new skills separately before incorporating them into your comics​​.
  • Understand basic visual rules and study anatomy to avoid falling into the uncanny valley and to create appealing characters and scenes​​.
  • Plan your comic’s layout carefully, using techniques like cliffhangers to keep readers engaged, and use thumbnails to work through compositional issues before finalizing the artwork​​

How To Make A Comic Book

Here are some tips and trick to help you learn how to make a comic book.

Read Books about Making Comic Books

Books-about-Making-Comic-Books-700x594 How To Make A Comic Book, Design, Characters, And Cover

One of the best ways to learn how to make comics is to read books from experts. Draw on the experiences of those who have studied and succeeded in making a comic book.

This will spare you a lot of pain and also give you some ideas for how to go forward.

Here are a few good books for you to read before you decide on how to start a comic:

Be Inspired by Your Idea

You need to really believe in your comic book concept and want to share it with others. Making a comic book is a long, hard process.

If you really love what you’re doing and care about what you’re trying to say, it’s going to be a lot easier to dedicate the time and effort you’re going to need. This dedication will also show in the final product.

Model Your Characters

Characters and character design is a very important element of your comic. Take the time to really figure out how to make a comic book character. Make a model sheet or turnaround. If you have the resources, time, and skill, try sculpting your character in clay or 3D.

You’re going to be redrawing these characters over and over again in different poses and environments.

You want to have a solid grasp on their design. Redrawing a character halfway through your comic is not something you want to end up doing.

Develop a Good Style

You need to draw in a style that won’t take too long to draw. While detailed panels may be fun, they take time to create and color. This is going to make it take a long time to make your own comic book. If it’s going to have more than one issue, it’s going to make producing them take a long time.

Modern technology has made drawing a lot faster. You don’t have to ink all your pages since you can just boost the contrast of pencil lines in Photoshop or similar software. This will save you hours of work. Having a good grasp of the various effects of your graphics software’s tools is a smart idea.

Focus on Your Strengths

Draw what you like drawing. If you are terrible at drawing giant robots or animals, they shouldn’t be what your story is about. The time to learn how to draw something is not when you are learning how to draw comics. It’s not a great medium for it.

Fixing issues that you notice will make your production rate a lot slower and more painful. If you have a great idea, but don’t have the skills for it, write it down somewhere and start figuring out what you need to learn to be able to make it a good comic book.

Study the Basics

It’s important to know how real things move, especially if you’re drawing human characters. Even highly stylized comic book artists need to know how the body actually works so they don’t dip into the uncanny valley or draw disturbingly ugly characters all the time. Study anatomy before you start on your comic book. Buy books. Take classes. Use references.

It’s also important to understand other basic visual rules like perspective if you’ll be using it. Knowing these rules will result in a better looking comic book. Understand the basic artistic rules in order to learn how to create a comic book.

Even the most wildly stylistic comic book shows a good grasp of these rules. Their artists knew when and how to break them for the best effect. They understand why a particular scene or character makes a reader feel uneasy or charmed.

Create Stylistic Rules

As you’re deciding how to start a comic, decide on the rules you’re going to keep for its style. This will ensure that it has a single coherent look from start to finish, instead of switching randomly.

Sometimes, you’ll find yourself suddenly inspired by some new technique or the works of some other artist that you’ve just found. These rules are up to you. They should fit your artistic process and the subject. They should also be appealing.

Every comic you make should have a different style. This allows for people to differentiate them and it also allows you to experiment with new ideas. This applies to comic series as well. They should maintain a consistent style so they don’t confuse readers.

Tips for Working

Here are some basic tips to help you know how to how to draw a comic book effectively:

How to Make a Comic Book Step by Step

Create Your Script

The key to knowing how to make comic books lies in the idea behind it. Often, this core concept begins as a very simple idea, like “what would happen if aliens crash landed in 1860s England?” It could also be centered on a character, whether that’s a superhero, a werewolf, or an everyman who finds himself in an extraordinary situation.

It’s a good idea to keep a notebook or word processing document just for these ideas. That way, you always have somewhere to look for inspiration. Sometimes you’ll get a new idea when you’re in the middle of a project or otherwise occupied.

It’s all too easy to lose these ideas if you just keep them in your head. Write them down for you to look back at. Feel free to include images that also seem like good inspiration for new stories to tell.

Writers are highly important for making comic books. Your writer can be one person, or you can have several writers for a comic book. The writer can be the person who originated the core idea of the comic, or it can be someone else. Artists can be their own writers if they’re skilled at both drawing and writing, but not everyone is and some choose not to.

What do the writers for comic books do? Aren’t they primarily stories told with pictures?

Yes, but they are pictures with a plot and usually dialogue as well. Even if you are doing a ‘”silent” comic, where there is no text and the story is entirely told in pictures, you still want to plot it out.

Good comics use all the plot rules of any other kind of storytelling. Learning how to write a graphic novel is much like learning how to write many other kinds of media, especially movie and television scripts.

A comic book writer gives the comic its structure, setting, rhythm, and characters. How much detail the writer gives to the artist (if they’re different people) varies. Some writers give specific instructions of characters and panels. Other time, a writer may only give a vague plot. He or she will come back to add in the right dialogue after the art hits a certain point of development.

Most comic books are created by a team that works closely together. Writers and artists need to communicate their plans to each other. For the best results, frequent updates to each side of the comic book creation process work well. Writers are often the more visionary of the two, creating the ideas behind the plot, world, and characters. Their scripts provide the basis for the art. If you’re an artist (but you’re not a master wordsmith) then working with a freelance writer is a good option, just make sure that you’re both on the same page

Here’s a list of comic book writer skills that you should develop if you’re looking into trying it out:

Here are some more tips for anyone who wants to be a comic book writer:

Plan Your Layout

With your script complete the next step you need to take in order to make your own comic book is plan the layout.

A good comic book layout keeps readers interested. A good technique is ending almost every page with a cliffhanger. This will draw readers in and make them wonder what is coming next.

They’ll know it’s going to be something interesting, but they won’t know what it is. This will keep your readers turning the page. If you’re creating a comic book series, do the same for every issue for the same effect.

Thumbnails are a useful format to create layouts. Thumbnails are similar to storyboards. They will allow you to work through any compositional issues before you start inking and coloring your drawings.

Treat them as an extremely rough draft of your drawings and overall layout. Keep it on hand as a reference for when you move further down the line. Be prepared to change it since you, your writer, or your editor may make changes that affect the flow of your layout.

Don’t forget to leave room for dialogue. This will be added after the drawings have been completed, usually as their own layer on graphics software like Photoshop.

Penciling

Once the layout and plot are ready, the first step in creating your art is to, well, draw it. At this stage, it goes to the penciler. This is the person who draws out the story using a pencil. Using a pencil makes it easier to fix any mistakes or make changes quickly.

The penciler is only responsible for a small portion of the comic, but that small piece is a vital piece. Many people judge a comic solely on the basis of its artwork. Good writing will not save a comic with bad art.

The penciler is the one who takes the script and really gives it form. Some scripts are highly detailed, describing how everything should look. Others only make basic suggestions about what should be on any given page. The penciler will need to take whatever kind of script there is and bring it to life in a quality way that makes sense.

The skills you need if you want to be a penciler are:

Here are more tips for anyone aspiring to be a comic book penciler:

Inking

Inking takes the penciled sketch of the artwork and turns it into a final piece of artwork. Inkers go over the pencil lines with black ink and add in depth. It will look much more finished and three-dimensional after this process is completed. The inker also makes the artwork easier to copy and color.

Pencil lines are rougher and fainter, making it much harder to do these things. Sometimes the penciler is also the inker, though it is a different set of skills. Sometimes people refer to inking as glorified tracing, but it is a vital step in comic book creation. A good inker is an artist in their own right.

You cannot move a comic book to the printing stage without them. Some well-known comic book inkers are Klaus Janson, Bob McLeod, Vince Colletta, Jimmy Palmiotti, and Mark Farmer.

Skills an inker needs include:

More tips for aspiring inkers:

Coloring

Coloring is addition of color, shading, and lighting to the inked drawings of the comic book. Attention to detail is vital. If a colorist makes a mistake people notice. Randomly switching hair colors and suddenly vanishing details confuse readers. Good colorists bring in the final, vital touch of life to comic book art.

Coloring is often broken up into two sections: flatting and coloring. During flatting, basic color areas are blocked out to guide the colorist through what space needs to be what color. Coloring consists of adding the color, lighting, and shading. This helps complete dimensionality and depth added in by inking.

Some comic books choose not use coloring at all, like “The Walking Dead”. These generally don’t sell as well in most places. Sometimes it is an attempt to save money, while others use it to add a certain style. Most Japanese comics (manga) are not colored.

Skills required of a colorist:

Other tips and trick for a colorist:

Lettering

Lettering is the process used to add dialogue. Letting works alongside art to move the plot forward and allow the characters to express themselves. Letterers don’t only add in dialogue.

They also add in the titles, sound effect, captions, thought bubbles and more. Text needs to be added in so that it’s easy for a reader to follow. The chosen font should be easy to read at relatively small sizes.

There’s a lot of room for creativity in word balloons and sound effects. Many letterers add in these elements on a computer, though some add them in by hand using an Ames Guide and T-square. Text, word bubbles, and thought bubbles should always add to a story, never detract from it. They can’t block important things that are going on in the scene.

Skills that a good letterer needs:

More tips for aspiring letterers:

The industry standard for lettering is a Mac. You can use Windows, but you’ll find that you’re expected to work on Mac. Lots of RAM and fast processor speed are the important things to remember when getting a computer for lettering.

Adobe Illustrator is the industry standard. Adobe Illustrator is a vector based program that uses lines and curves based on math to create images. You can use other programs, but anyone you work with or for will expect you to use Adobe Illustrator.

No matter if you’re working on your own or with a larger company, you’ll need a way to transport files. Companies often use an FTP server to do this. If you’re on your own, you’ll need to get some kind of storage that you can take to the printer. Speak with them to see what one has worked best for them in the past.

If you plan on doing hand lettering, make sure to have pencils, erasers, an Ames guide, and a T-square on hand. These are the tools that you can use to get consistent, great looking letters. When you have the letters penciled in, then you should use a crow-quill pen and India ink to ink them in. For consistently shaped word balloons and other items, purchase some stencils in a variety of sizes.

Editors

An editor works as a manager through the whole production process. Editors ensure product quality. They identify problems and arrange for any fixes that need be made. They may even be able to do it themselves. The editor checks for errors- -text, color, or even plot issues—and makes sure the final product is polished.

Printing and Publishing

Printing is only done after everything has been signed off by the editor. Often this is done in physical print, but more and more comics are printed digitally. This process can be done very quickly.

The publisher is the one who releases the comic. The publisher can have a lot of other roles, too, including editing and marketing. They may also provide the funding for the comic. Some people choose to retail their comic online, at stores, or at conventions on their own, but you can also turn to studios like Dark Horse or Image Comics.

Skills needed for publishers:

Some other tips for anyone looking to go into comic book publishing:

Marketing

Usually, you start getting the word out about the comic before it’s even finished. You should make press releases for websites and magazines. Advertise in those places, too. Once you have review copies ready, send them out to reviewers. Good reviews will give you a nice head start.

Tell anyone and everyone about your comic and why they should read it. Social media makes this much easier than it used to be. Crate social media pages for the comic and post regular, interesting content. You don’t want to flood people’s feed, but you do want to catch their attention.

Distribution

The most common way to get your comic out there is to distribute it through Diamond Comics. They have a tricky submission process and you will need to make sales quickly.

You can also sell at comic book conventions, which can be found in almost every major city and quite a few smaller ones. You can also sell your comic online or, if you think you’ve got a good sales pitch, ask comic book stores in person if they’ll sell it.

Start a Webcomic

There are a lot of reputable webcomic series out there, including Genius Girl and Penny Arcade. Some are like the comic strips found in newspapers, others have long-running plotlines.

This can be a better option for your comic. A lot of them are free, but they offer a number of products or even fan clubs that can help turn a profit. If you’re running into issues with traditional publishing, consider figuring out how to start a webcomic instead.

Ending thoughts on how to make a comic book

Making a comic book requires a lot of work and a lot of cooperation, but it is an incredible thing to see your writing or art come together to tell a story.

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